LuÃs Ferreira
Interactive Media Designer
Academic Projects
BVW
Building Virtual Worlds (BVW)
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Building Virtual Worlds' main purpose is to develop prototypes in a short period of time (normally between one or two weeks). All virtual worlds are done by a team of four members: 3D designer, texture artist, sound designer and programmer.
Project |01
The Guest Helps a Character who is afraid of Another |01
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An ETC project were the guest must help Character A to achieve a goal. while having Character B blocking its way; the project is about a guardian angel, whose main purpose is to protect a baby that is in danger
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Responsible for creating 3D characters and its respective animations.
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Created intro and ending animations (graphic design)
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Performed live as a guardian angel in front of an audience, during the final presentation
Project |02
The Feeling of Freedom/Naive Guest |02
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The main purpose of this project is to create a consistent, highly interactive, and engaging experience that lets naive guests feel that they have a lot of freedom in the choices they make; the story it is about a treasure hunter, who had a plane accident and crashed in the middle of the desert. In order to survive, he must go to a village, while he tries to collect his lost artifacts
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Responsible for creating 3D characters and objects.
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Developed the game’s concept
Project |03
Interactive Story Telling |03
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In this assignment we had to design an emotional interactive story ; the story is about a snowman who sacrificed himself, in order to safe a little child from a burning house
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Responsible for creating 3D characters and objects.
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Preformed live as the "little kid" who was yelling for help inside a burning building
VS
Visual Story (VS)
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Visual Stoty is a filmmaking class for non- fimmakers. Students are taught how to tell a story through footage and images.
Project |01
Team Promo |01
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In this assignment we had to make a video where we could present ourselves to the class.
I was both camera-man and performer.
Project |02
Music Video |02
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This was the final assignment of Visual Story; we had to make a music video and The team decided to create a stop motion video. I was one of the camera mans.t
PC
Project Class (PC)
​In project class students have to develop projects for real clients.
Concepts and Prototypes
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Project |01
Eat&Travel Online Experience |01
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The Eat&Travel Online Experience simulates a restaurant inside a ship navigating through the Tejo river. The clients can browse the menu dishes, while enjoying a beautiful cruise ship along the river!
For more information, please view the Promo Video below.
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Responsible for developing several concepts and designes for the online experience
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Created a highly realistic 3D model of a ship
Web & Smartphone Design - Wireframes
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Graphic Content - Project Flyer
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Promo Video Eat&Travel
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Concept Art & 3D of the scenarios
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Graphic Design for the animation
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Promo Video
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Intro Video "Planet Voltage"
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End Video "Planet Voltage"
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Environmenmt Design (Maya 3D)
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Promo Video
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Project |02
Planet Voltage |02
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The assignment was to develop a gameplay experience (using Leap Motion) for children, in order to teach them about the importance of saving and managing energy.
The hero of this story is MAX - the official mascot of the electricity museum of Madeira Island. Max witnessed a major blackout at Madeira due to the reckless energy consumption of the population. Therefore, in order to safe Madeira, he is willing to travel to a parallel universe and "capture" more energy for the Island.
Will he able to complete his mission and safe Madeira?
In this project I was responsable for:
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Designing the levels for the game (Concept art and 3D modelling)
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Graphic design and animation of the videos.
Related Video links:
Project |03
FireCrest Online Experience |01
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The assignment was to develop an educational web experience that teaches tourists and locals about safety and precaution measures before and during a Levada walk in Madeira Island.
The story is about a Tourist who is visiting Madeira Island, in order to participate in a Levada Walk. In each scenario of the web-experience, the user must interact with it and identify potential dangerous situations.
In this project I was responsable for:
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Responsible for co-producing the project
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Sound Designer for the game experience
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Game Designer
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3D environment designer
GD
Game Design (GD)
​In Game Design, students prepare for a career, which involves designing computer games and other interactive experiences.
Neuron - Concept Video
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Neuron - Expand Your Brain game design
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Characters and Poster
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Neuron Synapse Board game design
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Project |01
Neuron - Expand Your Brain |01
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In this assignment, the group had to assume the role of a game studio and develop a set of two games based on one transmidia world.
The group's named itself as INNO7. I was the Creative Director of the group. We developed two games: Neuron - Expand Your Brain and Neuron - Synapse.
Neuron - Expand Your Brain was developed for the Microsoft Kinect, while Neuron - Synapse was a traditional board game.
The objective in Neuron - Expand Your Brain is to connect all neurons inside a brain using the right sequence of proteins.
Neuron - Synapse is a strategy game where the player has to build his own neural connections,while tryning to block other players from doing their own connections.
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Responsible for the concept art
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Developed and produced the Intro animation
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Designed the visual of the game (electronic game and board game)
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Developed the game mechanics
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Design of the cards
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Design of the characters
KT
Kinetic Typography(KT)
​In Kinetic Typography, students learned how to tell stotyies through video animaton. In this class, I participated not only as a student, but also as a TA suporting my class mates whenever they needed my assistence.
Project |01
Telling a story in 10 seconds|01
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In this assignment, students were rquired to tell a story in only 10 seconds.
I developed a short story about myself walking up the stairs of the university.
Project |02
24 Hours |02
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In this assignment, students were rquired to tell a story about something that lasts 24 houres.
I developed a story about the Mayfly cicle, where I explain the same to the audience using a sheet of paper and sketches.
3D
3D Design (3D) (Bachelor level)
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In 3D design we learned how to model 3D objects in 3ds Max.
Project |01
Build a Museum |01
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In this assignment we have to model a museum and an artefact. In the end, we had to do an animation which includes both artefact and museum.